Not because I didn’t know what I was doing, more that I didn’t know what I was playing. (As of this review’s publishing on July 25th , Victor Vran is 10% off on Steam until July 31st to celebrate the official launch.I was confused when I first loaded up Victor Vran. If you’re looking for some value for your money Victor Vran will keep you entertained for a long time, and if you’re looking for a new action-RPG to try, I would put this high on my list. The game is also good value for $20, and it kept me entertained for at least 10 hours, and that was without even completing all the side objectives, finding all the secrets, or even trying out some of the endgames features. The voice actors are awesome, with Doug Cockle and Andrew Wincott’s dialogue keeping me entertained and laughing in between the serious story. Victor Vran is an action-RPG that uses its base formula well, while also adding its own unique features to the mix. The game’s sound effects do their job well enough and are effective, but I wouldn’t say they blew me away - they did their job and that’s about all I got out of them. The rest of voice actors are good as well, but the best interactions come from Victor and the Narrator, making for some of the game’s best moments. Seriously, he does a fantastic job, and I swore it was Kevan Brighting the entire time. Andrew Wincott does a fantastic job of sounding exactly like the Stanley Parable narrator, even making jokes about how similar he sounds. The voice actors do a fantastic job as well, with Doug Cockle - voice of Geralt from The Witcher - voicing Victor Vran to good effect. It plays its part mainly as a backdrop to the action and dialogue, and even though it isn’t the most recognizable, it plays its part well enough. The music in Victor Vran isn’t all that memorable I had to go back into the game while writing this to even remember what it sounded like. ![]() This is a minor criticism, but an important one about the game’s setting and story. The codex tells you that the spiders are the demon’s physical forms in the our world, but I wish that they had at least made some demonic enemies to fight, because the game keeps talking about the demons and demonic hordes even though you hardly see any. The enemies are varied enough that they don’t become boring, but with all the mentions of demons, there aren’t a whole lot of demons in the game. The animations for Victor and enemies are very good and the effects look sharp, although there can be instances where there is too much on the screen at the same time, resulting in poor performance due to so many particle effects. ![]() The architecture remains consistent throughout the entire game, although the locales themselves are different enough that the game doesn’t become boring. Victor Vran‘s graphics fit with the Gothic monster theme with every area and locale fitting the setting the creators are trying to present. It’s a unique system that I think works well, and keeps you from being stuck on the same path for the entire game, and adds a lot of variety to the gameplay. ![]() ![]() It all adds up to a wide variety of ways you can build the same character and makes the game more interesting, because you have no idea what you’ll find in order to change your build, and you can make entirely new ways to play. I went with a costume that gives you Overdrive when you land a critical hit, so I based my build around critical hits, but there are all kinds of ways you can build Victor - it adds a lot of variety to the game, even you’re playing as the same character.ĭestiny Cards specialize your build even more, with additional stats or abilities given to your character through equipping them. Costumes change the appearance of Victor and also change how you build your Overdrive meter, making your build based around what costume you’re wearing. Victor Vran has no class system - instead, costumes become your replacement for classes. You also have access to Demon Powers ultimate abilities that are usable once you fill your Overdrive meter, which is increased through different criteria.
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